- #BATTLETECH SAVE GAME EDITOR ZIP FILE#
- #BATTLETECH SAVE GAME EDITOR MOD#
- #BATTLETECH SAVE GAME EDITOR ARCHIVE#
- #BATTLETECH SAVE GAME EDITOR MAC#
- #BATTLETECH SAVE GAME EDITOR WINDOWS#
#BATTLETECH SAVE GAME EDITOR MOD#
I know my issue is something simple or overlooked, as it always seems to be in creating a new type of mod for the first time.Īny continued help that you, or anyone else can offer to point me in the right direction is GREATLY appreciated, THANKS for taking the time! NOTE 2: I'm not trying to add this into any shops yet, just trying to get it in-game via save editor to test it's functionality after I change the hard points. NOTE: The only things I have edited from the cloned/copied files thus far are the names of the jsons (which match the ID's), and the names within them to link with the others of this attempted mod. \chassis\chassisdef_kingcrab_WARRIOR.json This is the set-up, or file paths of my folder: I'm trying to provide as much info as possible, so thank you for your patience. Within my mod package, I can delete or rearrange in any order, any of the chassis, mech, or movement folders from the mod, or mod.json listing, and the modtek log will show the same error for whichever is the first listing of the manifest in the mod.json folder upon loading the game. The error located in modtek.log reads as such-Įrror: WarriorKingCrab has a manifest entry that has a type 'chassisdef' that doesn't match an existing type and isn't declared in CustomResourceTypes In following the BATTLETECH MODDING WIKI, my mod loads into the mod manager just fine, (in mods, and repository folders) and into the in game mod list, but showing in red text in the mod list.
The one you listed isn't much help, as it contains only the very basic json steps of which I already know, and have successfully used for my own personal little weapons mod.
Yep, you're right, I had both the GITHUB and BATTLETECH MODDING WIKI open when I commented, simple mistake. The following is an example of a populated tile on a Fallen Empire's planet, containing a dark matter power plant.Originally posted by Boltergeist:Thats definitely not the one youve been using because thats the wiki for modtek and it doesnt mention anything about modifying your mddb by hand This includes current energy, mineral, food and unity stores, as well as planet tiles and pop traits. Nearly any information about a given playthrough can be modified via editing the gamestate file. You will be prompted for confirmation on changing the extension. Under the "Name & Extension" section, click the box containing Archive.sav and change.
#BATTLETECH SAVE GAME EDITOR ZIP FILE#
zip file named Archive.zip will appear: left click on this and click "Get Info".
#BATTLETECH SAVE GAME EDITOR MAC#
The -X flag is needed to "eXclude eXtra file attributes".Īlternatively, run this Python script from the directory containing the gamestate and meta files.Īn easier way to compress the saves on Mac is to highlight the two files, left click and click "Compress 2 Items". Edit using any text editor able to save in Unix LF format. sav file containing the gamestate and meta files.
#BATTLETECH SAVE GAME EDITOR ARCHIVE#
Select the Archive Utility, then click OpenĪ folder appears with the same name as the. In the Choose Application dialog change Enable option to All ApplicationsĤ. Navigate to: /System/Library/ CoreServices/Applicationsģ. Navigate and select Archive Utility app 1.
#BATTLETECH SAVE GAME EDITOR WINDOWS#
sav into the main save folderĬompression on Windows If you try to zip the folder containing the edited files, you will get a broken save error when trying to load the game. When zipping the files, you should select the two text files and create a new.The files within the ZIP archive must have correct timestamps.Windows Notepad will not save the newlines correctly, so another editor such as Notepad++ must be used. The files within the ZIP archive must use UNIX-style newlines.The game seems to be unusually picky about the format when loading: They include all the game state data and the meta-information that is shown on the load game screen. sav file is a ZIP archive containing two text files: gamestate and meta. %USERPROFILE%\Documents\Paradox Interactive\Stellaris GamePass\save games\$EMPIRENAME+ID\Įach. $HOME/.local/share/Paradox Interactive/Stellaris Plaza/save games/$EMPIRENAME+ID ( $XDG_DATA_HOME is ignored!) %USERPROFILE%\Documents\Paradox Interactive\Stellaris Plaza\save games\$EMPIRENAME+ID\ ~/Library/Application Support/Steam/userdata//281990/remote/save games/ $STEAMFOLDER/userdata/$STEAMID/281990/remote/save games/$EMPIRENAME+ID $HOME/.local/share/Paradox Interactive/Stellaris/save games/$EMPIRENAME+ID ( $XDG_DATA_HOME is ignored!) $HOME/Documents/Paradox Interactive/Stellaris/save games/$EMPIRENAME+ID \Steam\userdata\%STEAMUSERID%\281990\remote\save games\$EMPIRENAME+ID\ %USERPROFILE%\Documents\Paradox Interactive\Stellaris\save games\$EMPIRENAME+ID\ Windows auto saves (including ironman saves)